Destinii-chan

Age/Gender: n/a, Female
Location: Achfary, Scotland
Job: Schoolkid

I'm stuck in one of the worst places on earth (Achfary), so I'm making the best of it (by going crazy on the computer.) xD Some of you might know me from Marriland, Pokégym or even my own site, SLL. I am also known as HikariTajiri.

Newgrounds Stats

Sign-Up Date:
8/14/08

Level: 4
Aura: Light

Rank: Civilian
Blams: 3
Saves: 9
Rank #: 142,374

Whistle Status: Normal

Exp. Points: 140 / 180
Exp. Rank #: 196,456
Voting Pow.: 3.82 votes

BBS Posts: 4 (0.01 per day)
Flash Reviews: 9
Music Reviews: 3
Trophies: 0
Stickers: 0

All Flash Reviews

9 Reviews | 3 w/ Responses

Score: 4
How has your day been..?

"Not too bad."

date: October 12, 2009

This really isn't too bad. The main problem with it, and this irritates me a lot, is the way that the leader of the headlice's voice echoes when he shouts. On a head, echoes would be incredibly broken and distorted, as the sound would bounce off the hair.

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Score: 0
space fights

"A straight port of Asteroids."

submission: space fights
date: October 10, 2009

Virtually nothing about this has been changed from the original Asteroids, and that was over a decade ago. Try to make new games.

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Score: 10
Frantic_2

"This PWNS."

submission: Frantic_2
date: September 8, 2009

I absolutely adore this game. It's all so perfect. Crazy shooters (is there an official name?) are my second favourite type of game.

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Score: 10
Cube Colossus

"One of the best on Newgrounds."

submission: Cube Colossus
date: September 6, 2009

This is, without a doubt, one of the best things on Newgrounds. I have been watching Lucidrine ever since Sushi-Go-Round, and your works just get better and better. This is amazing; I cannot praise you more. I'm actually contemplating building a fanlisting to this.

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Score: 10
Totem Destroyer

"Very addictive."

submission: Totem Destroyer
date: August 14, 2008

In fact, dangerously addictive! I had to tear myself away from it! This is great stuff. =D

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Score: 6
Witching Hour

"Mmm..."

submission: Witching Hour
date: August 14, 2008

No offence, but this game is sorta so-so. The graphics and music are pretty phenomenal, and I have to say that for a split second as the music started, I thought it was by Nobuo Uematsu- yeah, I am seriously weird- but the gameplay itself could definitely do with a revamp. There's good old-school and bad old-school, and this gameplay is bad old-school. With the incredible sound and graphics, that could have been bearable if not for the fact that the enemies seem to just disappear in a puff of smoke as you shoot them. I'm not an advocate of mindless gore, but can't they fade away/shoot up/down off the screen?

August 19, 2008

Author's Response:

No offense taken. I was trying to squeeze it in under a deadline for a contest, while at the same time wrestling with a bunch of little gotchas caused by me being unfamiliar with AS3. I developed the graphics, downloaded the music from the audio portal, got all my ducks in a row stylistically, then... ported the whole thing from AS2 to AS3. Then I rewrote the graphics portion to include animation. Then I realized I couldn't make a preloader for it, and spent the last frantic days leading up to the deadline trying to find a way. In the end, I had to meet ArmorGames halfway on fullfilling the logo part of the agreement.

The puff of smoke was actually my favorite part, so I'm sorry you didn't like it. The whole point was that you're kinda dispersing the ghosts, not killing them. I actually wanted to do more with that special effect, but there were speed issues. I spent a couple of days just reducing it to the bare minimum so it would work on more than one computer.

My biggest regrets are the lack of enemy diversity and powerups. And it seems like everyone agrees with me. So don't worry. I've learned my lesson. Next game will be better. And I might rip the graphics from this and re-implement this game with my new AS3 engine, next halloween. We'll see.

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Score: 7
Stigg's Veggie-Matic

"Great!"

date: August 14, 2008

If you're aiming for the 3-10yrs audience, then you've got it right on. I wasn't your normal 7yr old (and I'm currently still not normal for my age) but I know what your average 3-10s would like, and this is it. My only complaint is that if I find it hard, the 3-10yr olds I know would find it impossible. Apart from that, great. Definitely not for me, but great for the target audience.

August 22, 2008

Author's Response:

Yeah, well, I tested it on some kids of various ages and adults with bad reflexes. The 3-year olds could pretty much all beat the first level once a grownup put their hand on the mouse and started them clicking, and at least a couple of the older kids were able to beat the last level. Given the ridiculously wide range of player ability in the target demographic, I think I did the best I could to make something nobody would get bored with.

Of course, knowing what I now know about Casual Games, if I had it to do over again I probably wouldn't have made it an action game.

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Score: 9
Linear Assault

"Pretty good, actually! ^_^"

submission: Linear Assault
date: August 14, 2008

Nice! It's basic, but it's fun. Although my hand nearly fell off trying to kill the first boss. XD Very addictoive, and although the music is repetitive, it's not annoying. Congrats on making such a good game, and good luck! =3

August 14, 2008

Author's Response:

Thanks. :) Wait... hand fell off? You know you can hold down the space bar to fire continuously, right? :x

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Score: 0
3D FlyingDeathNinja Arena

"Terrible."

date: August 14, 2008

This is without doubt, the worst flash game I have ever played. The sound is awful, the graphics look like a five-year-old did them in Paint, and the game itself is totally pointless.
My advice to you is, scrap this game. It might sound harsh, but you saw those others; no one likes it, so scrap it and make something else. Something with a Pikachu that runs around shooting things... *hinty hinty*

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